Nordisk Games

Outtake of purple and orange colored pixels from the Nordisk Games website
Client
Nordisk Games
Type
Corporate Site
Services
Website
Graphic design
Colors
Typography
Recognitions
No items found.

Nordisk Games wants to actively support the rapid development of the global game industry by funding and supporting game developers. But a good investment doesn’t cut it. They are in it for the long haul and their agenda is to build great games studios that create great games. They make equity investments and want to empower the founders and ensure that they are in control of their own destiny and have their own voice.

In order to reach more awareness on the market, they came to us with a wish for a new visual identity and a new website. They wanted a digital experience, showcasing the many different games and universes represented by the game studios.

The result is a website drawing upon subtle links to the gaming universe, zooming in on the one element that makes up the fascinating and adventurous universe of games and that carries an infinite amount of possibilities: The pixel.

Corporate colors
Two colors are used for the main corporate communication. The purple color represents the dark setting symbolizing the players' atmosphere in front of the computer, and orange as the light that radiates from their screens. The corporate colors allow Nordisk Games to be themselves while standing behind the studios they help grow.

Corporate colors
Two colors are used for the main corporate communication. The purple color represents the dark setting symbolizing the players' atmosphere in front of the computer, and orange as the light that radiates from their screens. The corporate colors allow Nordisk Games to be themselves while standing behind the studios they help grow.

Corporate colors
Two colors are used for the main corporate communication. The purple color represents the dark setting symbolizing the players' atmosphere in front of the computer, and orange as the light that radiates from their screens. The corporate colors allow Nordisk Games to be themselves while standing behind the studios they help grow.

Corporate colors
Two colors are used for the main corporate communication. The purple color represents the dark setting symbolizing the players' atmosphere in front of the computer, and orange as the light that radiates from their screens. The corporate colors allow Nordisk Games to be themselves while standing behind the studios they help grow.

Corporate colors
Two colors are used for the main corporate communication. The purple color represents the dark setting symbolizing the players' atmosphere in front of the computer, and orange as the light that radiates from their screens. The corporate colors allow Nordisk Games to be themselves while standing behind the studios they help grow.
Corporate colors
Two colors are used for the main corporate communication. The purple color represents the dark setting symbolizing the players' atmosphere in front of the computer, and orange as the light that radiates from their screens. The corporate colors allow Nordisk Games to be themselves while standing behind the studios they help grow.

Corporate colors
Two colors are used for the main corporate communication. The purple color represents the dark setting symbolizing the players' atmosphere in front of the computer, and orange as the light that radiates from their screens. The corporate colors allow Nordisk Games to be themselves while standing behind the studios they help grow.

Corporate colors
Two colors are used for the main corporate communication. The purple color represents the dark setting symbolizing the players' atmosphere in front of the computer, and orange as the light that radiates from their screens. The corporate colors allow Nordisk Games to be themselves while standing behind the studios they help grow.
Corporate colors
Two colors are used for the main corporate communication. The purple color represents the dark setting symbolizing the players' atmosphere in front of the computer, and orange as the light that radiates from their screens. The corporate colors allow Nordisk Games to be themselves while standing behind the studios they help grow.
Corporate colors
Two colors are used for the main corporate communication. The purple color represents the dark setting symbolizing the players' atmosphere in front of the computer, and orange as the light that radiates from their screens. The corporate colors allow Nordisk Games to be themselves while standing behind the studios they help grow.
Corporate colors
Two colors are used for the main corporate communication. The purple color represents the dark setting symbolizing the players' atmosphere in front of the computer, and orange as the light that radiates from their screens. The corporate colors allow Nordisk Games to be themselves while standing behind the studios they help grow.
Corporate colors
Two colors are used for the main corporate communication. The purple color represents the dark setting symbolizing the players' atmosphere in front of the computer, and orange as the light that radiates from their screens. The corporate colors allow Nordisk Games to be themselves while standing behind the studios they help grow.
Corporate colors
Two colors are used for the main corporate communication. The purple color represents the dark setting symbolizing the players' atmosphere in front of the computer, and orange as the light that radiates from their screens. The corporate colors allow Nordisk Games to be themselves while standing behind the studios they help grow.

Corporate colors
Two colors are used for the main corporate communication. The purple color represents the dark setting symbolizing the players' atmosphere in front of the computer, and orange as the light that radiates from their screens. The corporate colors allow Nordisk Games to be themselves while standing behind the studios they help grow.

Corporate colors
Two colors are used for the main corporate communication. The purple color represents the dark setting symbolizing the players' atmosphere in front of the computer, and orange as the light that radiates from their screens. The corporate colors allow Nordisk Games to be themselves while standing behind the studios they help grow.

Corporate colors
Two colors are used for the main corporate communication. The purple color represents the dark setting symbolizing the players' atmosphere in front of the computer, and orange as the light that radiates from their screens. The corporate colors allow Nordisk Games to be themselves while standing behind the studios they help grow.

Corporate colors
Two colors are used for the main corporate communication. The purple color represents the dark setting symbolizing the players' atmosphere in front of the computer, and orange as the light that radiates from their screens. The corporate colors allow Nordisk Games to be themselves while standing behind the studios they help grow.
Corporate colors
Two colors are used for the main corporate communication. The purple color represents the dark setting symbolizing the players' atmosphere in front of the computer, and orange as the light that radiates from their screens. The corporate colors allow Nordisk Games to be themselves while standing behind the studios they help grow.
Zooming in on the games
By zooming in on the pixels of the games, a pattern of large squares emerges. The squares make up a grid system that is used to put certain elements on the website into a fixed structure, i.e., text. The pixels automatically adjusts to match the underlying picture and its color palette and this way the pixel determines the explicit color gradients.
Zooming in on the games
By zooming in on the pixels of the games, a pattern of large squares emerges. The squares make up a grid system that is used to put certain elements on the website into a fixed structure, i.e., text. The pixels automatically adjusts to match the underlying picture and its color palette and this way the pixel determines the explicit color gradients.
Zooming in on the games
By zooming in on the pixels of the games, a pattern of large squares emerges. The squares make up a grid system that is used to put certain elements on the website into a fixed structure, i.e., text. The pixels automatically adjusts to match the underlying picture and its color palette and this way the pixel determines the explicit color gradients.
Zooming in on the games
By zooming in on the pixels of the games, a pattern of large squares emerges. The squares make up a grid system that is used to put certain elements on the website into a fixed structure, i.e., text. The pixels automatically adjusts to match the underlying picture and its color palette and this way the pixel determines the explicit color gradients.
Zooming in on the games
By zooming in on the pixels of the games, a pattern of large squares emerges. The squares make up a grid system that is used to put certain elements on the website into a fixed structure, i.e., text. The pixels automatically adjusts to match the underlying picture and its color palette and this way the pixel determines the explicit color gradients.
Zooming in on the games
By zooming in on the pixels of the games, a pattern of large squares emerges. The squares make up a grid system that is used to put certain elements on the website into a fixed structure, i.e., text. The pixels automatically adjusts to match the underlying picture and its color palette and this way the pixel determines the explicit color gradients.
Zooming in on the games
By zooming in on the pixels of the games, a pattern of large squares emerges. The squares make up a grid system that is used to put certain elements on the website into a fixed structure, i.e., text. The pixels automatically adjusts to match the underlying picture and its color palette and this way the pixel determines the explicit color gradients.
Zooming in on the games
By zooming in on the pixels of the games, a pattern of large squares emerges. The squares make up a grid system that is used to put certain elements on the website into a fixed structure, i.e., text. The pixels automatically adjusts to match the underlying picture and its color palette and this way the pixel determines the explicit color gradients.
Zooming in on the games
By zooming in on the pixels of the games, a pattern of large squares emerges. The squares make up a grid system that is used to put certain elements on the website into a fixed structure, i.e., text. The pixels automatically adjusts to match the underlying picture and its color palette and this way the pixel determines the explicit color gradients.
Zooming in on the games
By zooming in on the pixels of the games, a pattern of large squares emerges. The squares make up a grid system that is used to put certain elements on the website into a fixed structure, i.e., text. The pixels automatically adjusts to match the underlying picture and its color palette and this way the pixel determines the explicit color gradients.
Zooming in on the games
By zooming in on the pixels of the games, a pattern of large squares emerges. The squares make up a grid system that is used to put certain elements on the website into a fixed structure, i.e., text. The pixels automatically adjusts to match the underlying picture and its color palette and this way the pixel determines the explicit color gradients.
Zooming in on the games
By zooming in on the pixels of the games, a pattern of large squares emerges. The squares make up a grid system that is used to put certain elements on the website into a fixed structure, i.e., text. The pixels automatically adjusts to match the underlying picture and its color palette and this way the pixel determines the explicit color gradients.
Zooming in on the games
By zooming in on the pixels of the games, a pattern of large squares emerges. The squares make up a grid system that is used to put certain elements on the website into a fixed structure, i.e., text. The pixels automatically adjusts to match the underlying picture and its color palette and this way the pixel determines the explicit color gradients.
Zooming in on the games
By zooming in on the pixels of the games, a pattern of large squares emerges. The squares make up a grid system that is used to put certain elements on the website into a fixed structure, i.e., text. The pixels automatically adjusts to match the underlying picture and its color palette and this way the pixel determines the explicit color gradients.
Zooming in on the games
By zooming in on the pixels of the games, a pattern of large squares emerges. The squares make up a grid system that is used to put certain elements on the website into a fixed structure, i.e., text. The pixels automatically adjusts to match the underlying picture and its color palette and this way the pixel determines the explicit color gradients.
Zooming in on the games
By zooming in on the pixels of the games, a pattern of large squares emerges. The squares make up a grid system that is used to put certain elements on the website into a fixed structure, i.e., text. The pixels automatically adjusts to match the underlying picture and its color palette and this way the pixel determines the explicit color gradients.
Zooming in on the games
By zooming in on the pixels of the games, a pattern of large squares emerges. The squares make up a grid system that is used to put certain elements on the website into a fixed structure, i.e., text. The pixels automatically adjusts to match the underlying picture and its color palette and this way the pixel determines the explicit color gradients.
Zooming in on the games
By zooming in on the pixels of the games, a pattern of large squares emerges. The squares make up a grid system that is used to put certain elements on the website into a fixed structure, i.e., text. The pixels automatically adjusts to match the underlying picture and its color palette and this way the pixel determines the explicit color gradients.
The real heroes of the story
Nordisk Games wants the game studios, their brands, and products to become the centre of attention – as they say, they are the real heroes of the Nordisk Games story. By zooming into the different game themes, each game and scene will bring a new color palette and a new and unique universe emerges.
The real heroes of the story
Nordisk Games wants the game studios, their brands, and products to become the centre of attention – as they say, they are the real heroes of the Nordisk Games story. By zooming into the different game themes, each game and scene will bring a new color palette and a new and unique universe emerges.
The real heroes of the story
Nordisk Games wants the game studios, their brands, and products to become the centre of attention – as they say, they are the real heroes of the Nordisk Games story. By zooming into the different game themes, each game and scene will bring a new color palette and a new and unique universe emerges.
The real heroes of the story
Nordisk Games wants the game studios, their brands, and products to become the centre of attention – as they say, they are the real heroes of the Nordisk Games story. By zooming into the different game themes, each game and scene will bring a new color palette and a new and unique universe emerges.
The real heroes of the story
Nordisk Games wants the game studios, their brands, and products to become the centre of attention – as they say, they are the real heroes of the Nordisk Games story. By zooming into the different game themes, each game and scene will bring a new color palette and a new and unique universe emerges.
The real heroes of the story
Nordisk Games wants the game studios, their brands, and products to become the centre of attention – as they say, they are the real heroes of the Nordisk Games story. By zooming into the different game themes, each game and scene will bring a new color palette and a new and unique universe emerges.
The real heroes of the story
Nordisk Games wants the game studios, their brands, and products to become the centre of attention – as they say, they are the real heroes of the Nordisk Games story. By zooming into the different game themes, each game and scene will bring a new color palette and a new and unique universe emerges.
The real heroes of the story
Nordisk Games wants the game studios, their brands, and products to become the centre of attention – as they say, they are the real heroes of the Nordisk Games story. By zooming into the different game themes, each game and scene will bring a new color palette and a new and unique universe emerges.
The real heroes of the story
Nordisk Games wants the game studios, their brands, and products to become the centre of attention – as they say, they are the real heroes of the Nordisk Games story. By zooming into the different game themes, each game and scene will bring a new color palette and a new and unique universe emerges.
The real heroes of the story
Nordisk Games wants the game studios, their brands, and products to become the centre of attention – as they say, they are the real heroes of the Nordisk Games story. By zooming into the different game themes, each game and scene will bring a new color palette and a new and unique universe emerges.
The real heroes of the story
Nordisk Games wants the game studios, their brands, and products to become the centre of attention – as they say, they are the real heroes of the Nordisk Games story. By zooming into the different game themes, each game and scene will bring a new color palette and a new and unique universe emerges.
The real heroes of the story
Nordisk Games wants the game studios, their brands, and products to become the centre of attention – as they say, they are the real heroes of the Nordisk Games story. By zooming into the different game themes, each game and scene will bring a new color palette and a new and unique universe emerges.
The real heroes of the story
Nordisk Games wants the game studios, their brands, and products to become the centre of attention – as they say, they are the real heroes of the Nordisk Games story. By zooming into the different game themes, each game and scene will bring a new color palette and a new and unique universe emerges.
The real heroes of the story
Nordisk Games wants the game studios, their brands, and products to become the centre of attention – as they say, they are the real heroes of the Nordisk Games story. By zooming into the different game themes, each game and scene will bring a new color palette and a new and unique universe emerges.
The real heroes of the story
Nordisk Games wants the game studios, their brands, and products to become the centre of attention – as they say, they are the real heroes of the Nordisk Games story. By zooming into the different game themes, each game and scene will bring a new color palette and a new and unique universe emerges.
The real heroes of the story
Nordisk Games wants the game studios, their brands, and products to become the centre of attention – as they say, they are the real heroes of the Nordisk Games story. By zooming into the different game themes, each game and scene will bring a new color palette and a new and unique universe emerges.
The real heroes of the story
Nordisk Games wants the game studios, their brands, and products to become the centre of attention – as they say, they are the real heroes of the Nordisk Games story. By zooming into the different game themes, each game and scene will bring a new color palette and a new and unique universe emerges.
The real heroes of the story
Nordisk Games wants the game studios, their brands, and products to become the centre of attention – as they say, they are the real heroes of the Nordisk Games story. By zooming into the different game themes, each game and scene will bring a new color palette and a new and unique universe emerges.
Vivid and dynamic color spectrum
The pixels of a particular game and scene decide the color palette for pixels that again become iconic of that game's same universe. It gives the Nordisk Games identity and color spectrum a vivid and dynamic look that can change in an infinite amount of ways.
Vivid and dynamic color spectrum
The pixels of a particular game and scene decide the color palette for pixels that again become iconic of that game's same universe. It gives the Nordisk Games identity and color spectrum a vivid and dynamic look that can change in an infinite amount of ways.
Vivid and dynamic color spectrum
The pixels of a particular game and scene decide the color palette for pixels that again become iconic of that game's same universe. It gives the Nordisk Games identity and color spectrum a vivid and dynamic look that can change in an infinite amount of ways.
Vivid and dynamic color spectrum
The pixels of a particular game and scene decide the color palette for pixels that again become iconic of that game's same universe. It gives the Nordisk Games identity and color spectrum a vivid and dynamic look that can change in an infinite amount of ways.
Vivid and dynamic color spectrum
The pixels of a particular game and scene decide the color palette for pixels that again become iconic of that game's same universe. It gives the Nordisk Games identity and color spectrum a vivid and dynamic look that can change in an infinite amount of ways.
Vivid and dynamic color spectrum
The pixels of a particular game and scene decide the color palette for pixels that again become iconic of that game's same universe. It gives the Nordisk Games identity and color spectrum a vivid and dynamic look that can change in an infinite amount of ways.
Vivid and dynamic color spectrum
The pixels of a particular game and scene decide the color palette for pixels that again become iconic of that game's same universe. It gives the Nordisk Games identity and color spectrum a vivid and dynamic look that can change in an infinite amount of ways.
Vivid and dynamic color spectrum
The pixels of a particular game and scene decide the color palette for pixels that again become iconic of that game's same universe. It gives the Nordisk Games identity and color spectrum a vivid and dynamic look that can change in an infinite amount of ways.
Vivid and dynamic color spectrum
The pixels of a particular game and scene decide the color palette for pixels that again become iconic of that game's same universe. It gives the Nordisk Games identity and color spectrum a vivid and dynamic look that can change in an infinite amount of ways.
Vivid and dynamic color spectrum
The pixels of a particular game and scene decide the color palette for pixels that again become iconic of that game's same universe. It gives the Nordisk Games identity and color spectrum a vivid and dynamic look that can change in an infinite amount of ways.
Vivid and dynamic color spectrum
The pixels of a particular game and scene decide the color palette for pixels that again become iconic of that game's same universe. It gives the Nordisk Games identity and color spectrum a vivid and dynamic look that can change in an infinite amount of ways.
Vivid and dynamic color spectrum
The pixels of a particular game and scene decide the color palette for pixels that again become iconic of that game's same universe. It gives the Nordisk Games identity and color spectrum a vivid and dynamic look that can change in an infinite amount of ways.
Vivid and dynamic color spectrum
The pixels of a particular game and scene decide the color palette for pixels that again become iconic of that game's same universe. It gives the Nordisk Games identity and color spectrum a vivid and dynamic look that can change in an infinite amount of ways.
Vivid and dynamic color spectrum
The pixels of a particular game and scene decide the color palette for pixels that again become iconic of that game's same universe. It gives the Nordisk Games identity and color spectrum a vivid and dynamic look that can change in an infinite amount of ways.
Vivid and dynamic color spectrum
The pixels of a particular game and scene decide the color palette for pixels that again become iconic of that game's same universe. It gives the Nordisk Games identity and color spectrum a vivid and dynamic look that can change in an infinite amount of ways.
Vivid and dynamic color spectrum
The pixels of a particular game and scene decide the color palette for pixels that again become iconic of that game's same universe. It gives the Nordisk Games identity and color spectrum a vivid and dynamic look that can change in an infinite amount of ways.
Vivid and dynamic color spectrum
The pixels of a particular game and scene decide the color palette for pixels that again become iconic of that game's same universe. It gives the Nordisk Games identity and color spectrum a vivid and dynamic look that can change in an infinite amount of ways.
Vivid and dynamic color spectrum
The pixels of a particular game and scene decide the color palette for pixels that again become iconic of that game's same universe. It gives the Nordisk Games identity and color spectrum a vivid and dynamic look that can change in an infinite amount of ways.
A strong and professional expression
Nordisk Games wanted a brand identity that visually could handle all the games and game studios they represent, while it also gave off a strong expression in more corporate situations, communicating control and professionalism.
A strong and professional expression
Nordisk Games wanted a brand identity that visually could handle all the games and game studios they represent, while it also gave off a strong expression in more corporate situations, communicating control and professionalism.
A strong and professional expression
Nordisk Games wanted a brand identity that visually could handle all the games and game studios they represent, while it also gave off a strong expression in more corporate situations, communicating control and professionalism.
A strong and professional expression
Nordisk Games wanted a brand identity that visually could handle all the games and game studios they represent, while it also gave off a strong expression in more corporate situations, communicating control and professionalism.
A strong and professional expression
Nordisk Games wanted a brand identity that visually could handle all the games and game studios they represent, while it also gave off a strong expression in more corporate situations, communicating control and professionalism.
A strong and professional expression
Nordisk Games wanted a brand identity that visually could handle all the games and game studios they represent, while it also gave off a strong expression in more corporate situations, communicating control and professionalism.
A strong and professional expression
Nordisk Games wanted a brand identity that visually could handle all the games and game studios they represent, while it also gave off a strong expression in more corporate situations, communicating control and professionalism.
A strong and professional expression
Nordisk Games wanted a brand identity that visually could handle all the games and game studios they represent, while it also gave off a strong expression in more corporate situations, communicating control and professionalism.
A strong and professional expression
Nordisk Games wanted a brand identity that visually could handle all the games and game studios they represent, while it also gave off a strong expression in more corporate situations, communicating control and professionalism.
A strong and professional expression
Nordisk Games wanted a brand identity that visually could handle all the games and game studios they represent, while it also gave off a strong expression in more corporate situations, communicating control and professionalism.
A strong and professional expression
Nordisk Games wanted a brand identity that visually could handle all the games and game studios they represent, while it also gave off a strong expression in more corporate situations, communicating control and professionalism.
A strong and professional expression
Nordisk Games wanted a brand identity that visually could handle all the games and game studios they represent, while it also gave off a strong expression in more corporate situations, communicating control and professionalism.
A strong and professional expression
Nordisk Games wanted a brand identity that visually could handle all the games and game studios they represent, while it also gave off a strong expression in more corporate situations, communicating control and professionalism.
A strong and professional expression
Nordisk Games wanted a brand identity that visually could handle all the games and game studios they represent, while it also gave off a strong expression in more corporate situations, communicating control and professionalism.
A strong and professional expression
Nordisk Games wanted a brand identity that visually could handle all the games and game studios they represent, while it also gave off a strong expression in more corporate situations, communicating control and professionalism.
A strong and professional expression
Nordisk Games wanted a brand identity that visually could handle all the games and game studios they represent, while it also gave off a strong expression in more corporate situations, communicating control and professionalism.
A strong and professional expression
Nordisk Games wanted a brand identity that visually could handle all the games and game studios they represent, while it also gave off a strong expression in more corporate situations, communicating control and professionalism.
A strong and professional expression
Nordisk Games wanted a brand identity that visually could handle all the games and game studios they represent, while it also gave off a strong expression in more corporate situations, communicating control and professionalism.

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